It’s snapshot time. After last weeks snapshot, which did not include any changes at all, we decided to make this weeks snapshot a little bit more interesting. So we added tons of new features, all of them disguised as bugfixes.
Minecraft のスキンやマップ、セーブデータなどを投稿したりダウンロードしたり出来る便利サイト Planet minecraft で「Head into the Clouds」という Minecraft の建築コンテストが行われていたというニュース記事を見たので紹介。ユーザーが選ぶ仕組みのようで、建築コンテストの入賞者の動画もあるようなので並べてみる事に。
We just released MCPE 0.9.5, another bugfix version for 0.9. This time, it may or may not be the last, but we hope so!
We found and squashed many nasty bugs still hiding in the very fabric on the game, so 0.9 should be now quite stable. Here are the bugs we fixed:
– (Android) fixed a really nasty bunch of problems caused by locking the device like freezing, crashing, corrupting the world and more
– (Android) fixed a bad graphics corruption issue (missing chunks, corrupted chunks and animals) that happened when switching away from the game
– fixed chunks not loading in multiplayer when the client device is slower than the server
– fixed a crash when loading flat worlds after updating from 0.9.0/2
– fixed a possible server crash when a player disconnects from a multiplayer world
– fixed a possible crash or corruption when playing in multiplayer as a client
– Fixed Bryce Mesa biome, now they actually spawn!
– fixed fountains’ water in strongholds
– (Fire TV) fixed missing textures
And we made a few tweaks, too:
– Players that have been placed at extreme heights by the respawn bugs are now placed back at y=130
– (Android) the game doesn’t waste battery power and really stops rendering now when in the background
– not getting stuck anymore in the “Looking for Server” screen if the server is full
– animals are never despawned, again
We’re starting to wind down our development cycle, and as such we’re now focusing on bug fixing for a smooth release. This weeks snapshot comes with a bunch of fixed bugs, some more optimization and only minimal featurecreep.
Notable changes:
Experimental: Mob pathfinding is threaded.
Rabbits have sounds!
Bunch-o-optimizations!
Bunch-o-fixes!
The surface of the sun is no longer incorrectly made of cheese.
32 view distance on a normal world gives me ~55 FPS. Not bad but could be better. Need to focus on server now though! http://dinnerbone.com/media/uploads/2014-07/screenshots/22_15-01-49_5qR8n9GPzS.png
Update: We’ve released snapshot 14w30c to fix some more crashes, world holes, other bugs and more optimizations.
It’s apparently my birthday today, so you get a present! That’s how birthdays work inside Minecraft.
Todays snapshot is heavily focused on more optimizing, with a pinch of bug fixing and a sprinkle of feature creeping. I think you’ll like it!
Notable changes:
Added Banners! But I’m not going to tell you how they work :)
Made Creeper, Skeleton and Zombie Heads available in survival. How? Don’t ask me!
Major optimizations to client rendering. It’s magical!
Lots of fun bugs fixed. Lighting should behave a little nicer now!
Crafting cuddles now requires one extra hug in the recipe.
We just released a new Pocket Edition version to Google Play, 0.9.3!
This version fixes some last nasty bugs that we introduced in 0.92:
– fixed several crashes that prevented from playing in multiplayer
– fixed a nasty bug that on death might hang the game and/or spawn you really up in the sky
– on Android, you can get more than 3 levels of view distance again
– the game now handles when a world is corrupted and not repairable showing an error screen
– Creepers don’t spam weird sounds anymore
– mobs won’t spawn anymore in peaceful, and existing ones will be removed
– correctly despawning entities on clients
– fixed soft shading on wool tiles
– possibly fixed other lock-ups and crashes
We are going to wait and see how it works before submitting it to App store and Amazon store but we hope to do that tomorrow. Most of the issues should now be fixed but please report things if they break!
適当な訳
こんにちは!
私たちは今、新しいポケットエディションのバージョン 0.9.3 を Google Play の為にリリースしたよ!
このバージョンは 0.92 で紹介していた、いくつかの酷いバグを修正した:
Update: We can never be sure if bending space around time is the right approach until we get feedback from you on the 14w29b snapshot that bends time around space instead. We do that by using the newly implemented threaded render batch system. That’s a lot a fancy sounding words, so if you don’t know what that means, it should improve performance even more. Or crash horribly. But without your feedback, we’ll never know which one is true.
[Bug MC-62116] – Players loses CommandStats{} after Death
[Bug MC-62134] – #players are taking up space on the sidebar display
14w29a update notes
— 14w29a update notes —
This snapshot contains a lot of optimizations specifically targeting render performance. If your system supports it, you can select VBO in the video setting. This enables Vertex Buffer Objects and should increase your fps by 5% to 10% on average. We are especially interested on feedback on performance related issues with this snapshot.
Last week we compressed time and space, that did not work too well for the snapshot. So this week we will try something else and bend space around time. Apart from these highly experimental changes, we also did this: