Hans Lemursonさんが作成した、この「Minecraft in Minecraft」は、縦8ブロック×横8ブロックのフィールドを持つ2Dサンドボックスゲーム。スクリーンの中央あたりで点滅しているのがプレイヤーで、右側にある方向キーで上下左右に移動。また正面にあるレバーを操作することで、ブロックの設置/撤去モードに切り替わる仕組みです。
At PAX, I got asked why we’re not on Steam with Minecraft, and I had to answer the question straight out for the first time. So I’ll repeat what I said on here, because openess is awesome.
Steam is the best digital distribution platform I’ve ever seen. I’ve spent incredible amounts of money on it, and I own a crazy amount of games on it. It runs great, offers great services like that shift+tab stuff, and it remembers my credit card details so there’s no barrier for me when I want to buy a game. The only downside I can think of is that offline mode is a bit flimsy, and that the game list is sometimes full off DLC releases for stuff I don’t even own, and those are some tiny complaints!
But..
Being on Steam limits a lot of what we’re allowed to do with the game, and how we’re allowed to talk to our users. We (probably?) wouldn’t be able to, say, sell capes or have a map market place on minecraft.net that works with steam customers in a way that keeps Valve happy. It would effectively split the Minecraft community into two parts, where only some of the players can access all of the weird content we want to add to the game.
We are talking to Valve about this, but I definitely understand their reasons for wanting to control their platform. There’s a certain inherent incompatibility between what we want to do and what they want to do.
So there’s no big argument, we just don’t want to limit what we can do with Minecraft. Also, Steam is awesome. Much more awesome than certain other digital distribution platforms that we would NOT want to release Minecraft on.
We’re really excited to reveal our collaboration with Swedish sock powerhouse Happy Socks and the launch of three custom pairs of Minecraft socks!
This day marks the entry of Minecraft into haute couture and we hope you’ll love it as much as we do. The socks are sold in packages of three pairs (and one swell package at that!) over at the Happy Socks’ store.
I made a game in 48 hours this weekend, for the Ludum Dare competition.
It’s an action based dungeon crawler with six levels, four boss fights, and plenty of secrets and loot. It takes about 20-30 minutes to beat the game, and if you die, you need to start over from the beginning.