We’re starting to enter the last phase of our development cycle for 1.8, and so we’ll be focusing on finalizing features, fixing bugs and optimizing the game over the next few weeks as we draw a little closer to something we’d like to eventually consider releasable. Todays snapshot is one such example, bringing (hopefully) some big optimizations to the server and client, a few less bugs to worry about, and a handful of hugs in their place.
Notable Changes:
Servers can now customise network compression in server.properties
The new block model format for resource packs can be considered stable and ready to use.
Enchantments and effects now accept names instead of arbitrary IDs.
Alternative (random) block models specified by resource packs can now be disabled in Video Settings.
Many optimizations to both the server (including singleplayer) and the client.
Update: 14w27b was released to fix some crashes and bugs.
I never trusted Hoppers. Always moving items around, silently, biding their time. And now look at what they’ve gone and done, we have hoppers all over the place! Hop. Hop. Hop.
主戦場の PC から離れた XBOX だろうが、そんな事はもはや Minecraft の前には関係なかったらしいと、以前の売り上げ記録のニュースのときに書いたが、それどころかむしろ PC を離れてますます売り上げ本数が伸びているようだ。この調子だと2番煎じだろうが3番煎じだろうが、 WiiU や Vita だろうが、どこに行ってもまた爆発的に売れてしまうのではないかという気がしてしまう。
Update: Snapshot 14w26c has been released to fix broken block IDs, world generation in the nether and the end and some more bugs. Update: Snapshot 14w26b has been released to fix some chunk loading issues.
If you are updating from 14w26a or 14w26b, your saved world has corrupted blocks and it will be heavily damaged once you open it in 14w26c. Please use a world backup that was saved with a pre-14w26 version.
Never use snapshots without first making backups of your saved worlds.
Wednesday is the new Thursday! We’ve decided that Thursday wasn’t very optimal for us to release snapshots on so we’ve moved the weekly snapshots to Wednesday instead. Adjust your schedules and order a new calendar!
Last weeks snapshot was quite volatile, we’ve been working hard this week on fixing bugs and adding new ones in their place. There may not be many cool features, but this weeks snapshot comes with some optimizations, bug fixes and even more rewrites bringing us closer to the plugin API!