Minecraft 1.10 Pre-Release 1

6月 4th, 2016 § 0 comments

Minecraft 1.10 Pre-Release 1

2016-06-02_17.06.34

It is time. Here is this weeks snapshot the first Minecraft 1.10 pre-release. We will decide when the final Minecraft 1.10 update will be released based on the feedback we get and the reported issues on our bugtracker.

http://mojang.com/2016/06/minecraft-110-pre-release-1/

適当な訳

スナップショットの時間。今週のスナップショットは、初めての Minecraft 1.10 プレリリース。私たちは、バグトラッカー上のレポートされた問題を見て、そのフィードバックに基づいて Minecraft 1.10 をリリースするのを決めるつもりです。

この後もブログの投稿は続きがあるけど、いつもどおりバグを報告して欲しい事、バグトラッカーを使って欲しい事、重複したバグ報告に注意して欲しい事が書かれている。

今回のプレリリースでの「主要な変更点」は主にバグ修正だけのようなので、今回はその辺の訳は省略。気になる人は「続きを読む」以降に一応引用だけしておく。

Notable changes:

Bugs fixed in 1.10-pre1:

  • [Bug MC-3437] – Flowers/tall grass being placed on top of Gravel by the World Generator
  • [Bug MC-90659] – Mobs that are on fire will not jump into water
  • [Bug MC-98430] – Endermen forces cacti to have a missing texture
  • [Bug MC-98654] – Legacy ender dragon not moving
  • [Bug MC-101118] – Mobs’ pathfinding is confused by grass paths
  • [Bug MC-101325] – Loading Village.dat containing player reputation causes NullPointerException
  • [Bug MC-102048] – Particle Blockdust (assuming that is the title of the new particle under suspended sand) does not collide with blocks below it.
  • [Bug MC-102049] – witches dont drink fire resistance potion while on magma block
  • [Bug MC-102051] – Unable to place anything on Nether Wart Blocks
  • [Bug MC-102070] – Nether Wart Block Unable to be set on fire
  • [Bug MC-102081] – Mob the oxygen value is too low
  • [Bug MC-102096] – Some stairs in Villages generate with path blocks instead of dirt below
  • [Bug MC-102119] – Polar Bear gets stuck in blocks when trying to chase the player
  • [Bug MC-102135] – Structure block: Empty names allowed
  • [Bug MC-102146] – Cannot type / or : into structure blocks
  • [Bug MC-102159] – Gravel spawns around Village Wells instead of Grass Paths
  • [Bug MC-102178] – Structure block border lines invisible in spectator mode (gamemode 3)
  • [Bug MC-102203] – Strucure blocks don’t rotate skulls
  • [Bug MC-102207] – Crash when using fishing rod in same tick as @e command with type= or name=
  • [Bug MC-102270] – Village paths generate incorrectly under trees.
  • [Bug MC-102278] – Mob pathfinding do not avoid the magma block
  • [Bug MC-102372] – Fences in Savanna and Taiga villages use oak fence instead of acacia/spruce fence
  • [Bug MC-102378] – Signs, banners, end rods and anvils mirrored incorrectly
  • [Bug MC-102401] – Relative teleportation interrupts elytra flight
  • [Bug MC-102455] – Mob pathfinding AI not to regard as nether wart block is obstructions / Unable to path finding on top
  • [Bug MC-102460] – “Zombie Villages” generating without zombies/zombies despawning
  • [Bug MC-102530] – AreaEffectCloud (wrong) fallingsand particle command does not show mobSpell default particle
  • [Bug MC-102557] – Wrong item frames place after loading by structure block
  • [Bug MC-102575] – In crash reports, the “CPU” is “bcw$7@
  • [Bug MC-102598] – /tping entities results in teleportation relative to the player
  • [Bug MC-102607] – Villagers don’t run away from zombies during the day
  • [Bug MC-102614] – Able to paste invalid characters into structure blocks
  • [Bug MC-102679] – Villager are attacked by husks but they don’t run away from them
  • [Bug MC-102835] – Hostile mobs can spawn on magma block

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