Update: We can never be sure if bending space around time is the right approach until we get feedback from you on the 14w29b snapshot that bends time around space instead. We do that by using the newly implemented threaded render batch system. That’s a lot a fancy sounding words, so if you don’t know what that means, it should improve performance even more. Or crash horribly. But without your feedback, we’ll never know which one is true.
[Bug MC-62116] – Players loses CommandStats{} after Death
[Bug MC-62134] – #players are taking up space on the sidebar display
14w29a update notes
— 14w29a update notes —
This snapshot contains a lot of optimizations specifically targeting render performance. If your system supports it, you can select VBO in the video setting. This enables Vertex Buffer Objects and should increase your fps by 5% to 10% on average. We are especially interested on feedback on performance related issues with this snapshot.
Last week we compressed time and space, that did not work too well for the snapshot. So this week we will try something else and bend space around time. Apart from these highly experimental changes, we also did this:
We’re starting to enter the last phase of our development cycle for 1.8, and so we’ll be focusing on finalizing features, fixing bugs and optimizing the game over the next few weeks as we draw a little closer to something we’d like to eventually consider releasable. Todays snapshot is one such example, bringing (hopefully) some big optimizations to the server and client, a few less bugs to worry about, and a handful of hugs in their place.
Notable Changes:
Servers can now customise network compression in server.properties
The new block model format for resource packs can be considered stable and ready to use.
Enchantments and effects now accept names instead of arbitrary IDs.
Alternative (random) block models specified by resource packs can now be disabled in Video Settings.
Many optimizations to both the server (including singleplayer) and the client.
Update: 14w27b was released to fix some crashes and bugs.
I never trusted Hoppers. Always moving items around, silently, biding their time. And now look at what they’ve gone and done, we have hoppers all over the place! Hop. Hop. Hop.