Update: Snapshot 15w34c has been released with even more changes to the melee combat mechanics, and some further (experimental) optimisations. Another reminder, nothing is final, we aren’t finished yet, and we are taking all feedback into account whilst designing the new gameplay. Take a backup before trying this snapshot, as it may break your world (in which case, you may yell at grum).
That’s the sound of this update being pushed out really fast, due to some new speedy optimisations and speedy combat mechanics.
Todays snapshot makes a start on the melee combat changes, which are completely not final nor balanced at all in the absolute slightest not even a little bit really honestly seriously. We welcome all feedback, but please remember that nothing is yet balanced and the mechanics themselves are subject to change and redesign.
Here are some of the notable changes:
New “attack strength” combat mechanic.
Maps now start at a more useful zoom level.
New recipe for zooming in a map.
Lots of optimisations!
Improved command blocks.
Worsened Zombies’ arms getting tired.
And these are some of the fixed bugs:
[Bug MC-83471] – “CustomPotionEffects” Inoperable with Splash / lingering Potions
[Bug MC-85115] – Dragon Fireball doesn’t have a name (entity.DragonFireball.name)
[Bug MC-85884] – Lingering potion shows incorrect time values
Roar! That’s dragon for “Greetings, human. I like your face. Here’s a snapshot“.
This week’s snapshot brings a whole new type of potion, some smaller changes to existing potions, more changes to the Dragon fight mechanics (there’s a reason to respawn her now, and I do not apologize for making it so much harder), and a bunch of optimisations/bug fixes.
I would like to take this opportunity to remind people that we have not yet balanced the new (or existing) features. Things will either be completely overpowered or hilariously underpowered, so keep that in mind when playing with any new stuff!
Here are some of the notable changes:
Added new ‘lingering’ class of potions.
Told the dragon that you all called her funny names, so now she’s extra angry.
Optimisations! Bug fixes!
Looking into End Gateways may cause slight headaches.
Recalibrated the quantum intake regulator.
Searge also requested that you all know the following. I suspect he’s moonlighting as a litter pick.
It will be noticed if you throw your trash everywhere
It will also be noticed if you pick it up and keep your world clean
And these are some of the fixed bugs:
[Bug MC-82945] – UUID error: Tried to add entity with duplicate UUID spam
[Bug MC-83350] – Entities teleporting through a portal disappear instead of teleporting.
[Bug MC-83731] – Using /kill on the Ender Dragon doesn’t end the fight
[Bug MC-85288] – “Save World” and “Cancel” Button have been switched
[Bug MC-85382] – Attempting to use a spawn egg on a block thats out of range throws error
[Bug MC-85397] – Adult mobs spawned with mob eggs are “invalid”, they can’t be selected with @e
[Bug MC-85542] – Enderdragon can destroy end_portal and end_gateway blocks
UPDATE: this is actually changelog 0.12.0.1 not 0.12.1.0! Blame our silly number bot (who has now been recycled) for any confusion. The patch also includes x86/32-bit support, which wasn’t mentioned in our earlier post.
We’ve released a new version of Minecraft Windows 10 Edition Beta to improve functionality and fix some reported bugs & crashes.